Forum posts

For checking recent posts quickly for input efficiency:

From categories:
page 1 of 212next »

The Anti-Matter is injected into the weapons main barrel. Magnetic coils keep the ammo from touching the sides of the barrel. Once inside the chamber, the Anti-Matter is propelled at a target. Although it cannot lock onto a target, its fast discharge/travel speed ussally guarintee a hit. It does damage to both shields and the hull, the latter with most damage.

Type: Matter/Anti-Matter

Output: 9*1016 Joule per. Kilogram

Matter/antimatter reactors operate by combining like forms of matter and antimatter. These two compounds then cancel each other out, resulting in the destruction of both compounds, producing a massive energy release. Powerful magnetic fields are required to keep antimatter separated from matter, in order to avoid catastrophic premature interaction. These forms of M/AM reaction are very inefficient.
In order for M/AM systems to be cost effective, complex gravity technology is needed to harness the potential energy of matter/antimatter reaction in order to exploit it to its full potential, limiting this technology to races with a firm grasp of gravitic technology. It also requires two kilograms of fuel, one half matter one half antimatter to get a complete 9*1016 joule energy release.

Type: Quantum Singularity

Output: 9*1016 Joule per Kilogram

This system uses a complex series of graviton beams to mimic the destructive power of a black hole on a local scale, creating an artificial quantum singularity.
This self sustaining reactor system destroys all matter introduced into the singularity, creating a 100% energy release. Efficiency of a given ship to exploit this energy release varies.
Process begins with a series of high-energy fusion reactors, which are used to manipulate zero-point energy to mimic gravity and create the singularity. Once the singularity is formed, any and all matter introduced into the reactor is destroyed, creating a massive energy release.
As any form of matter can be used as fuel for the singularity, this form of reactor has a near infinite run time - so long as there is matter to be used as fuel, the Quantum/Gravitic reactor will continue to produce power. In addition, a key byproduct of this form of reaction is antimatter, which can be used both as a weapon or a secondary power source.
Key advantage of the Quantum/Gravitic reactor over a [Classified] reactor is system is efficiency and stability. The Quantum/Gravitic reactor only uses half the fuel of an [Classified] based system and, unlike a [Classified] reactor, should this form of reactor breech the singularity will simply collapse with almost no adverse effects.
Once the singularity is shut down all form of mass compression will cease and, with the exception of one final burst of antimatter, energy production stops almost instantaneously.

Quantum/Gravitic Reactor by JediMasterJLJediMasterJL, 22 Aug 2008 04:39

Conventional ships and missiles are vulnerable to detection by electromagnetic field sensor arrays because their chassis, electronics and other components carry EM flux differently from space. Any conductive material will induce current when a EM field passes through it. Also, any current carrying conductors generate EM flux of their own. Together, these allow external detection system to find the object, as well as details about its internal composition.

These detection systems can work in two possible ways - active and passive. Passive scanning systems operate by detecting any flux generated by electronic circuits and other electronic devices (like valves, motors, etc). This system allows the detection system to find targets and components without sending out any signals. Active scanning systems work by generating an EM field and observing the returned signal. Using the feedback from the field generators, it can measure the inductive response of objects - allowing them to obtain more details than passive systems can.

The ETS system uses two sub-systems to shield the object from these two forms of detection from EM sensor systems. One system evades passive scanning systems and the other evades any active systems. Together, these two systems eliminate any chance of detection with an EM type detection array.

The passive evasion system is simply one or more superconductive induction coil(s) surrounding the core of the object. As all inductive coils work, the coil will generate a current to in turn generate a flux to cancel out the internal flux. Since superconductive coils have zero resistance, this current will be the right amount to cancel out all of the EM flux generated by the core. This coil may also be connected to a recharging system to use this energy to recharge the power storage system onboard for longer run times. Using this system the ship or missile will emit no EM flux and make it invisible to any passive detection systems.

The active evasion system is more complicated. It consists of an array of coils lining the outside of the inner induction coils. Similar to the inner induction coils, these are superconductive coils. Each of the coils is wired to the coil on the opposite side of the object. This completes any electromagnetic field lines passing through the object with no transformation of the signal. Since all active EM fields pass through the object unchanged, the sensor system is enable to detect any difference between the object and the space it exists in. This current is run through an isolated and well shielded amplifier circuit. The coil on the opposite time is provided with the identical current induced on the receiving coil. The remainder of the current is run into a processing array. This allows these coils to act as ultra sensitive passive scanning system - allowing the object to remain invisible, but still be able to detect external EM flux.

The active evasion system may also be attached to an IC signal generator. These signal generators are capable of emulating the EM signature of any object desired. This allows missiles or signal buoys to emulate large ships, or large ships to emulate cargo ships, fighters, etc. This system can also be used to shield non-stealth objects behind it. This capability would allow a few stealth objects to confuse the sensors of an enemy vessel for an entire fleet.

With the proper combination of these systems, no EM detection systems could possibly detect any object hidden by them. Combining these systems with others would eliminate the possibility of detection by any system. Using stealth technologies, missiles could hit targets before they even know they are being shot at, ships and fighters could do surveillance on enemy installations or track enemy fleets.

This system uses concepts so simple that it could have been easily implemented using 20th century technology. Since vacuums offer no means of heat transfer, the superconductors used in the coils would not necessarily need to be room temperature. They could easily maintain extremely low temperatures for proper superconductive behaviour. Since technology has come a long way since then, these superconductors are much more tolerant to varying temperature levels. A superconducting induction coil in a vacuum will operate as a perfect ideal induction coil, absorbing all EM flux.

"Fellow creators the creator seeks-those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest."
-Fredrich Nietzsche ("Thus Spoke Zarathustra")

"God would be pleased by the perfection of our creation."
-Research Leader Sapiano (Watching the Buckminster Fullerine molecules being formed)

A revolutionary new hull technology is the Woven Carbon Nanotubule Shell. This hull provides incredibly strong armour, resilient to many types of weapons.

Based on the Buckminster Fullerine Carbon molecules discovered in the late twentieth century. These molecules are spherical at the ends and can have an elongated centre section. The molecular structure is extremely strong, more so than diamond, and also is relatively flexible. This allows these materials to elastically reflect energy at the molecular level. This ability to bend, and near unbreakable structure allows these molecules to hold up against many types of weapons.

They also have a strong hold on their electrons, making them poor inductors and nearly impossible to repel or detect with EM systems. Due to the large molecular size, they transmit kinetic energy over large areas and have incredibly high thermal capacity. The large, flexible molecular structure also allows them to stay intact even when put to incredibly high temperatures. This permits them to take assaults from plasma and like weapons incredibly well.

Their large, hollow centres also allow them to trap or funnel other molecules or small materials through them. The electromagnetic forces from the regular molecular structure creates a magnetic bottle in the centre of the tube, holding anything inside of them far away from the molecules. The strong bonds and molecular structure is not very vulnerable to ionization. If the chains are damaged, they naturally try to reform the edges to break into two tubes. This allows coolants to be fed through them to keep the materials cool in a thermal assault.

These tubes can also be filled with heavy molecules to absorb neutrons/anti-neutrons. Heavy molecules have a much higher probability of collision, and pull neutrons in to them (mass). This allows these molecules to flow through the tubes, removing the spent molecules and recycling the others. Using a complex fusion process (not power generating), these molecules are reconstructed and put back into the circulation. Molecules and atoms that are beyond repair are released into space. Though not as efficient, these molecules can also be used as coolants. By mixing standard coolants with these heavy molecules, they can provide very powerful protection from a wide variety of weapons.

If the hull begins to get excessively hot from continued assault and the coolant system cannot maintain it, chemicals with high heat capacities can be run through the mesh and ejected into space, taking the kinetic energy with them. This 'ablative' armour allows them to significantly reduce undesired energy transfer to the ship. These hot molecules can also be used to act as manoeuvring rockets, using enemy energy to add to the manoeuvrability of the ship.

The coolant system also allows the ship to use the energy transferred to them from enemy fire. The kinetic energy can be converted to power for use in its weapons. The heated coolant molecules are run through a generation system that absorbs large amounts of excess heat. This not only provides the ship's weapons with increased power, but decreases the energy required to cool the hull.

The shell is made of a woven net of varying length molecules. Some framework molecules are as long as ten metres. The network is assembled by filling the molecules with charged molecules and manipulating the network with EM fields. These filler molecules are then stripped from the core and placed into another fibre, etc. A very complicated weaving pattern is used with several different layers interwoven into each other. The woven shell is then tied into the base material, holding it in place. This woven shell provides a strong network that can handle damage to various portions of it and still provide integrity. The network also offers the ability to expand and contract extensively without damage. It allows it to do both without cracking or buckling, even when subjected to rapid temperature changes.

Carbon nanotubles are a freak phenomenon making them a hard resource to duplicate. Simply knowing the molecular structure or even having samples of it does not provide any information on how to produce the compound. Without acquiring production facilities, this makes enemy cloning of the technology nearly impossible. This technology is also something that is improbable for any other race to have developed anything similar. These molecules require very specific situations for their productions. Earth discovered them by accident when working with high temperature burning of coal. Since it is improbable that any of the other races had catastrophic destruction of all life on the planet as earth did, they would have small reserves of fossil fuels, if any. This would make it hard to discover these materials. This indeed provides Earth Force with a powerful and exclusive advantage.

This shell structure provides it with incredible resilience to all types of weapons. Standard plasma weapons damage is considerably less than any other material, laser damage is also heavily dampened. Even neutron weapon damage is heavily reduced by this hull type. This makes by far the best possible armour aside from bio-armoured shells. This indeed provides Marzeron with a powerful advantage in battle situation.

Roach's ships
RoachRoach 07 Aug 2008 02:40
in discussion Forum Wars Wiki / Input » Roach's ships

Will be long list so ill start with my flag ship

Elessar-class Star Dreadnought


3,000 Qx 10 turbolaser towers

2,000 Megamasers

Two Tiberium shard cannons

One Axehead Cannon (Lets say any more powerful and it would be a super weapon)

two Mass accelerator cannons.

40 Fusion Torpedo Tubes

50 Lightning cannons

Hundreds more lighter Weaponry scatterd in banks along ridge heading toward the command tower.


Length 5Km
Speed Unknown max speed so far is two times that of a stardestroyer
Houses Sevral Hundred thousand Personell
Consumables 30 years
Fighter Bay holds Three Minmatar wings of 50 fighters.

(may update laterz.)

Roach's ships by RoachRoach, 07 Aug 2008 02:40

tie intercepter mk III
a fast and agile starfighter capable of extream manuverability, lightly sheilded with light armor it uses it's speed and manuverability instead. weapons, 4 cannons 2 ion cannons 2 guided rocket launchers

tarkin class battle factory
a factory ship made with experimental ceramic armour that hold well agenst energy based wepons but not projectile based wepons, weak sheilds and weak armour this ship uses duel tractor beams to pull in metalic space debirs and smelts and refines them into tie/d fighters.

tarkin mkII class battle factory
a factory ship that uses a titanium alloy weak sheilds and weak armour this ship uses duel tractor beams to pull in metalic space debirs and smelts and refines them into buzz droids mk II and ingots of specified material.

razor class star destroyer
a small craft about the size of the victory I class however this ship is slightly better armed it has 6 turbo laser batteries as aposed to the victory's 4. the razor also comes equiped with a MAC cannon for combat agenst larger craft, and 2 concussion missile launchers.
medium rated sheilds and low rated armor.

Sandrock class missile frigate
a 700 meter long frigate though small for it's class is armed to the teeth, it posseses 30 missile batteries of 30 launchers each and 1 turbolaser battery. due to the amount of missiles on boared the ship is heavaly armored with medium sheilds.

pincer class star destoyer
a small ship smaller than the victory, this ship is used as a boarding ship it has 2 air locks and armor peircing rams in the front. the ship though small is very fast allowing it to punch through most armored hulls and deploy troops into the ship it is armed with 3 turbolaser batteries and 2 iron cannon batteries.

titan mk II class ssd
a 10 mile long ship that is used as a heavy escort or for direct planetary suppresion armed with 38 turbolaser batteries 26 ion cannon batteries and several other weapons it's formidable to most ships around it's size class, smaller than an executor class but the same sheild quality, and armor rating.

palpatine class super star destroyer
a 21.5 mile long ship capable of taking any reasonable threat head on, armed with 220 turbolaser batteries 70 missile launchers 2 MAC cannons a static cannon and a ion beam emiter this ship serves as a flagship for admiral daala.

Daala's ships by Admial_DaalaAdmial_Daala, 01 Aug 2008 21:32

"Remember when your older brother used to tell you, 'If you hit me, I'll hit you back twice as hard!'?"
-Research Leader Sapiano (Reflecting on the ERS)

A powerful feature of the Energy Absorption System is the Energy Reflex System. This system takes kinetic energy generated by enemy weapons fire and uses it to generate power for the ships other systems. By taking the excess energy from the coolants this system both helps to dampen enemy weapons damage as well as provide the ship with advantages when they are needed most. Nearly all classes of weapons generate huge amounts of kinetic energy on impact. This system absorbs that energy and provides it to the weapons system.

The system primarily works by using the coolant molecules from the nanotubule mesh armour and passing them through a generation system. When the hull is heated by enemy fire, the coolant powers the generator, removing the kinetic energy from the coolant and hence the hull. This energy is then used to charge vacuum dielectric capacitors, keeping the main power system safe from power surges. Several capacitors are then alternated (while one charges the other discharges) providing constant, safe power to the ships main power network. This insures efficient and safe re-use of energy and provides the ship with huge amounts of additional power.

This system helps to rapidly curb the buildup of kinetic energy as it is ejected through the weapons system. This allows ships to dispense this excess energy in useful ways instead of just radiating it to the environment. The ERS system also takes additional heat energy from the various liquid cooling systems managing the weapons, reactors and other ship components. Tied in with the ETS Passive cloaking system, it can also gather energy from excess EM fields generated by internal electronics. This means that the energy of all components of the ship is not put to waist, but used to save fuel and provide increased battle capabilities.

The ERS system provides the ship with the ability to throw back what is shot at it. It allows small ships to face far larger ones by using the weapons fire used against it to rapidly recharge and fire its own heavy weapons. Close range ships and fighters can gain immensely from this technology, as the heavy fire that they take provides them with huge amounts of power for their own offensive operations. It also allows ships to save significant amounts of fuel, increasing their ability to fight for extended periods. It provides ships with power when it is needed most - under situations of heavy attack.

Even if an equipped ship is going to be destroyed, it can use the MPX relay system to pass much of the energy used against it to other ships in the fleet. This allows other ships to then either protect it or use that power to destroy other targets. This makes any ERS/MPX equipped fleet capable of doing a lot of damage, even if it is heavily outmatched.

Energy Reflex System by JediMasterJLJediMasterJL, 01 Aug 2008 01:26

"Only an armour with this resiliency and these abilities would invoke enough fear in an enemy's mind to warrant the name Daemon."
-Research Leader Sapiano (Commenting on armour during tests)

This advanced armour was created for the purpose of retrofitting onto existing ships. This sophisticated armour provides the maximum possible strength against numerous weapons. The armour consists of the Carbon Nanotubule shell and the Carbon Fibre hull re-enforcement. This hull not only withstands more stress than previous hulls, but shrugs off many different weapons types without damage.

The powerful carbon nanotubule shell is the key to this armour system. It provides both a nearly unbreakable armour, able to absorb huge amounts of impact and bounce right back. The long molecules provide instantaneous heat dissipation across the entire hull. Using the energy absorption system, this system can withstand attacks from weapons previously deadly to any other type of hull. This system also has some capacity for self-regeneration to provide long lasting and effective armour by feeding chains through damaged ones. Simple repairbots can quickly repair any damage in the nanotubule mesh using the same mechanism used to produce the mesh.

Since any kinetic energy is instantaneously dispersed across the entire hull by the long molecules, its damage is dampened. This not only makes the nanotubule mesh less vulnerable, but protects lower layers of the hull as they are heated more evenly.

This extremely conductive hull is mounted atop a strong, yet lightweight carbon fibre shell. This stiff structure backs the flexible nanotubule mesh and provides structural integrity for the ship. It also has little conductivity, making it invisible to EM sensors and a good insulator, keeping heat in the outer hull and away from internal systems. The Carbon Fibre material also expands and contracts very well under rapid kinetic changes, allowing it to take huge amounts of energy without damage. This hull can take stress from many directions, and although lighter, it is considerably stronger than aluminum or other metal hull designs.

The Energy Absorption System couples with the nanotubule mesh to provide unprecedented protection levels. This system circulates heavy supercooled molecules through the nanotubules. These molecules absorb neutrons, anti-neutrons and ionizing radiation and are either ejected or re-circulated. The supercooled kinetic energy keeps the hull cool so that kinetic weapon damage is significantly decreased. This provides the hull to survive with little damage from plasma, ion, neutron/anti-neutron, laser weapons and many other types. This system also takes kinetic energy from the coolant compounds and uses it to generate additional power for the ships systems - allowing it to gain from attacks (Energy Reflex System).

Since the heavy molecules are MUCH bigger targets than the small carbon molecules, they are much more likely to be hit with neutrons, anti-neutrons and ionizing radiation. These molecules can then be processed internally and either put back into circulation or ejected if unrepairable.

Optionally, these hull designs can implement an optical stealth coating. This hull lies above the nanotubule layer and acts to make the ship visually undetectable for battle situations. The layer consists of thousands of glass beads tied together. Each bead has dozens of optical fibres connected to it. These fibres are then hooked up to an adjacent bead. This allows light rays to pass through the ship and to the other side. While the resolution of the hull patterns may not be infinite, the flaws would be minuscule and hard to detect from any range. This allows properly equipped ships to sneak up on targets and attack undetected. While this is coating will rapidly be damaged, it allows the ship to sneak up and attack before it is detected. Combined with the ETS system, this stealth mechanism makes equipped ships nearly undetectable to electromagnetic, gravimetric and visual sensor systems.

One of the key problems for spaceship construction, perhaps the key problem, is that of propulsion. The simple axiom, "Every action requires an equal, but opposite, reaction" has limited spaceship designers to traditional (but highly efficient) variations of rockets. While the efficiency might vary from species to species throughout known space, for the most part and with only a few rare exceptions, rockets in some form are the only means of propulsion available.

However, there are some exceptions to this rule: the Marzeron found a way to bypass the exclusive use of rocket based propulsion. Their ships accelerate and maneuver to a far greater degree than many ships and the key to this superior performance is their ability to manipulate, on a macro as opposed to quantum level, the special characteristics of the Zero Point Field (ZPF, also known as a Lorentz Field).

ZPF have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.

There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.

By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. It is via the manipulation of superstrings that allow ships constructed by the Marzeron, to accelerate and outmaneuver those vessels used by others. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.

Gravimetric Engine by JediMasterJLJediMasterJL, 29 Jul 2008 03:45
Re: StarViperMkII by Lt Commander ChrisLt Commander Chris, 12 May 2008 14:28
s-t-ns-t-n 11 May 2008 09:26
in discussion Forum Wars Wiki / Input » Brace

starting Brace under the Star Dreadnought category

Brace by s-t-ns-t-n, 11 May 2008 09:26
StarViperMkII by JediMasterJLJediMasterJL, 11 May 2008 02:27

Indeed - there shall be everything which would be on your normal wiki, but as Flower rightly said, this is one of the things which shall come last.

'And thus Admin spake'. Hell I love copying Ross

k. I will do that.

First things first: we need a basis of the ships and tech. If you wish to have it looked at, try using the Old FW Wiki.

sorry about the spelling :(

Will there be pages for the characters? I worked up an 8-page bio on Sergeant Lyeman and it would be a pity if I can't use it.

Charaacdter Profiles? by Sergeant LyemanSergeant Lyeman, 17 Apr 2008 00:21
page 1 of 212next »
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License