Ha'tak specs


Class: Light Cruiser

Length: 2296.588 ft
Width: 2132.546 ft
Height: 1033.465 ft

Crew: Minimum 14, maximum passengers 1000. Controlled from Pel'tak

Engines: Crystal fueled engine array. Hyperspace capable

Speed: 32000 FTL (pending conversion)

  • Stabilised Naquadah alloy


  • Velocity reactive energy shields (approx 2200 SBD)


  • 60 Heavy Staff Cannons
  • 24 Point defence blasters
  • Particle beam cannon (S/G capability)


  • 3 Death Glider squadrons

Cost: TBC
Affiliation: Republic

  • Attack cruiser
  • Light carrier
  • Troop transport
  • Ground Support
The Republic captured the designs for the Ha'tak from the Goa'uld. It is rarely actually used as a combat vessel by the Republic, and is quite obsolete compared with current technological standards, however its armoured transport vessel refit has proved more popular, being a cost effective and decently defended (for a transport) troop and supply transport vessel.

Ship Information:

Hull Design

The Ha'tak vessel has a simple design, consisting of a tetrahedron main structure with a protective structure surrounding it. All of the main components of the Ha'tak are located in the main pyramid structure, including the command center and hangars.


The crystal powered hyperdrive can propel the ship through hyperspace at 32,000 times the speed of light.


The weapons are based mainly around large ship-scale staff cannons, as well as a particle beam cannon for long range/orbital bombardment duty. Though the staff cannons are effective at taking down fighters and bombers if they stray too close, to do any significant damage to other capital ships they must be efficiently focussed, a spread of fire, though usually used against smaller ships and corvettes effectively, will prevent the Ha'tak from taking down larger ships.


Around the perimeter of the vessel there are also 24 point defence blasters, which, although they add to the security of the vessel, are significantly less effective than conventional Republic technology due to the Goa'uld base, and do not always have the required reaction time to take out advanced warheads.

Importantly, the shields will soak up energy-based fire like a standard shield, however with physical slugs the resistance of the shields is completely relative to the speed of the projectile; a slow moving projectile may pass straight through, though in general anything short of a specially designed missile will still be absorbed by the shields, as the relativity acts both ways; a stronger burst will coerce a greater defence from the shields, however this will still weaken the shields as power must be drained to supply the defensive power.


The complement of Death Gliders was refitted with newer Republic fighters throughout time though the refitting of the hangars was not efficient as the specially designed Death Glider bays (which used the familiar vertical racks) and so often reduced the carrying capacity.


See also:

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